The Harbingers

Born as natural vampires. Enhanced abilities. The next generation of leadership.

Helena

The Harbinger of Strategy

Born a natural vampire to Marcus and Johanna, transformed into a Guardian at age 26. Her enhanced abilities make her one of only two Harbingers in Guardian history. Coordinates global operations with Agnes, evolving from protected daughter to strategic commander.

Gift: Enhanced strength, speed, and strategic coordination beyond standard Guardians

Family: Daughter of Marcus (Leader) and Johanna (Guardian)

Agnes

The Oracle

The second Harbinger, transformed alongside Helena. Born to Emma and James with natural vampire heritage, transformed into a Guardian at age 26. Her unique Future-Echoes gift allows her to sense ripples in time and probability, guiding the Guardians through centuries of danger with uncanny foresight.

Gift: Future-Echoes—sensing temporal ripples, probability patterns, and approaching danger

Family: Daughter of Emma (Healer) and James (Smith)

Waldheim Settlement

The original village. Foundation of the Guardian network. 7 Guardians.

Marcus

The Leader

Warden with spatial awareness. Commands the Guardian network with hard-won wisdom learned through tragedy. Twin bond with Emma. Partnership with Johanna. Father to Helena.

Gift: Strategic brilliance, spatial awareness, and moral clarity that guides 28 across seven centuries

Village: Waldheim | Family: Partnered with Johanna, father to Helena (Harbinger)

Emma

The Healer

Healer and maternal authority figure. Marcus's twin. Feels everyone's pain but makes impossible decisions when necessary. Mother to Agnes. Partnership with James.

Gift: Enhanced diagnostic abilities, healing intuition, deep empathy

Village: Waldheim | Family: Partnered with James, mother to Agnes (Harbinger)

James

The Smith

Blacksmith who understands metal's nature instinctively. Emma's partner and father to Agnes. Steady, reliable presence who asks rather than forces materials to bend.

Gift: Metal intuition - understands what shapes metal "wants" to take

Village: Waldheim | Family: Partnered with Emma, father to Agnes (Harbinger)

Clara

The Listener

Baker with painfully intense sensory abilities. Can detect chemicals, emotions, and danger from leagues away. Tormented by awareness but invaluable for detection of threats.

Gift: Enhanced senses - smell, taste, chemical detection across vast distances

Village: Waldheim

David

The Scholar

Teacher with inherited memories from seven centuries. Knowledge surfaces unbidden. Becomes the network's historian, recording everything so mistakes are never forgotten.

Gift: Inherited memory - knowledge from past Guardians surfaces when needed

Village: Waldheim

Sarah

The Builder

Carpenter who understands balance instinctively. Sees structural flaws in everything - including aging human bodies. Partnership with Marta. Learned wisdom through tragedy.

Gift: Structural intuition - knows which blocks will hold, which will fall

Village: Waldheim | Partnership: Marta (Morgenthal Carpenter)

Rebecca

The Organiser

Miller with organisational gifts. Keeps the network running smoothly across continents. Manages logistics, coordinates movements, ensures nothing falls through cracks despite centuries of complexity.

Gift: Extraordinary organisational thinking and logistical coordination

Village: Waldheim

Morgenthal Settlement

Second Guardian settlement. 7 Guardians.

Johanna

The Pathfinder

Miller and navigator. Marcus's partner. Natural sense of direction and pathways. Grounded, mature relationship built on mutual respect and shared burdens of leadership.

Gift: Perfect sense of direction, pathfinding across any terrain

Village: Morgenthal | Family: Partnered with Marcus, mother to Helena (Harbinger)

Klaus

The Warden

Second Warden alongside Marcus. Strong protective instincts, vigilant guardian who takes his duty seriously. Extends the protective network's reach.

Gift: Protective awareness, enhanced vigilance

Village: Morgenthal

Jakob

The Healer

Works alongside Emma in healing duties. Calm under pressure, essential medical knowledge for the network. Covers medical needs across settlements.

Gift: Medical support, healing abilities

Village: Morgenthal

Liesel

The Seer

Baker with enhanced senses focused on atmospheric changes. Predicts weather patterns, warns of storms and dangerous conditions. Works with Amara to track weather across Europe.

Gift: Weather sense, atmospheric awareness

Village: Morgenthal

Stefan

The Craftsman

Blacksmith who works with James. Understands metalwork and weapon maintenance. Steady hands and patient temperament essential for long-term operations.

Gift: Metalworking mastery, weapon maintenance

Village: Morgenthal

Hans

The Memory Keeper

Teacher alongside David. Together they piece together transformation rituals and ancient knowledge from inherited memories. Essential for understanding Guardian history.

Gift: Inherited memory, historical knowledge preservation

Village: Morgenthal

Marta

The Artisan

Carpenter who works in harmony with Sarah. Their midnight carpentry sessions strengthen both structures and relationship. Partnership built on shared craft and understanding.

Gift: Carpentry, structural design

Village: Morgenthal | Partnership: Sarah (Waldheim Carpenter)

Felsenburg Settlement

Third Guardian settlement. 7 Guardians.

Conrad

The Sentinel

Third Warden, vigilant and protective. Coordinates security across the growing network's reach. Known for unwavering dedication to Guardian safety.

Gift: Warden with protective awareness, security coordination

Village: Felsenburg

Amara

The Storm Watcher

Baker with atmospheric awareness similar to Liesel. Between them, they track weather across Europe, warning of dangerous conditions and natural disasters.

Gift: Weather sense, atmospheric detection

Village: Felsenburg

Niklas

The Physician

Third healer, works with Emma and Jakob to cover medical needs across all settlements and operations. Essential for maintaining prisoner health and Guardian well-being.

Gift: Healing abilities, medical expertise

Village: Felsenburg

Astrid

The Learned

Teacher with inherited memory. Works with David and Hans to decode ancient knowledge and teach Guardian history. Maintains the intellectual foundation of the network.

Gift: Inherited memory, teaching abilities

Village: Felsenburg

Karl

The Forgemaster

Third blacksmith, maintains weapons and tools. Works across settlements as needed. His forge keeps Guardians properly equipped through the centuries.

Gift: Blacksmith mastery, weapon crafting

Village: Felsenburg

Helga

The Engineer

Third carpenter with structural intuition for defensive installations and secure facilities. Designs prison systems and Guardian safe houses.

Gift: Structural engineering, defensive architecture

Village: Felsenburg

Sebastian

The Coordinator

Miller and organiser. Works with Rebecca on logistics. Ensures smooth operations and resource distribution across the expanding Guardian network.

Gift: Organisational thinking, logistics coordination

Village: Felsenburg

Abendwald Settlement

Fourth Guardian settlement. 7 Guardians.

Dietrich

The Protector

Fourth Warden. Extends protective network's reach. Known for intense dedication to duty and unwavering commitment to Guardian principles across centuries.

Gift: Warden with protective awareness

Village: Abendwald

Konrad

The Weaponsmith

Fourth blacksmith, specialises in weapons. Ensures Guardians are properly equipped for confronting rogues and maintaining security. Master weaponsmith.

Gift: Weapon crafting, blacksmith mastery

Village: Abendwald

Lukas

The Historian

Fourth teacher with inherited memory. Works with others to maintain complete historical records and knowledge preservation. Ensures Guardian wisdom survives across centuries.

Gift: Inherited memory, historical documentation

Village: Abendwald

Ida

The Architect

Fourth carpenter. Designs prison facilities and secure Guardian installations across network. Her architectural genius enables expansion whilst maintaining secrecy.

Gift: Carpenter with structural sense, architectural design

Village: Abendwald

Oskar

The Tracker

Baker with sensory gifts. Tracks scents and signs. Invaluable for hunting rogues and detecting threats before they materialise. Enhanced senses rival Clara's intensity.

Gift: Enhanced senses, tracking abilities

Village: Abendwald

Sigrid

The Administrator

Fourth organiser. Manages increasingly complex network logistics and communications. Works with Rebecca and Sebastian to coordinate global operations.

Gift: Miller with organisational specialist abilities

Village: Abendwald

Bruno

The Quiet One

Quietest Guardian. Steady presence whose specific gifts remain subtle but essential to network harmony. Provides calm stability through centuries of chaos.

Gift: Unspecified - contributes through quiet strength and stability

Village: Abendwald

All 28 original Guardians who transformed in ~1300. Forest-chosen, irreplaceable, bound by covenant. Together they protect humanity whilst remaining forever hidden. These are their stories across 725+ years.